Intrus

A party and deduction game: everyone gets a secret word, but not everyone gets the same one. Give clues, listen to the others’, and vote to unmask the impostors.

At a glance

How it works

Each player secretly receives a word. Almost everyone has the same one: they are the Civilians. One or more players, the Infiltrators, have received a similar word, close enough that they suspect nothing. At the start, nobody knows which side they are on: all you know is your word.

Taking turns, everyone gives a clue about their word, then the table votes to eliminate the player who looks most suspicious. This repeats until one side wins.

What makes it fun

It all comes down to how much a clue gives away. Too precise, and it hands the word to an Infiltrator who was waiting for just that; too vague, and it makes a Civilian look like an impostor. The Infiltrator, meanwhile, has to work out that they are one by listening to the others, then talk like them without knowing their word.

The host can add the Amnesiac, a player who gets no word at all and has to improvise from what they hear. If eliminated, they get one last chance: guess the Civilians’ word to win the game for their side.

Playing online, in a group or with bots

An Intrus table is created in one click and shared with a code. It can also be opened to the public lobby, where other players can find it. If players are missing, bots fill the table: they give their own clues and vote like everyone else.

The words are drawn in the host’s language, from pairs written for the game in each of the site’s languages. Clues are typed on the keyboard: you can play remotely, without a video call, from a computer as well as from a phone.

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